Glossary
Poker glossary. Concise definitions EN/ES.
3-bet (Three-bet)
Actions & bettingA preflop re-raise over an open raise.
4-bet (Four-bet)
Actions & bettingThe fourth betting action in a preflop raise sequence.
A-Game
PsychologyYour best possible level of play—maximum focus, discipline, and execution.
Action
Rules & structuresAny legal move on your turn (bet, raise, call, check, or fold).
Add-on
Tournaments & formatsExtra chips purchased at the end of the rebuy period in a tournament.
All-in
Actions & bettingWagering all your remaining chips in a hand.
Ante
Rules & structuresA small compulsory bet posted by all players before the deal.
Backdoor
StrategyA draw that needs to hit on both turn and river (runner-runner).
Bad beat
PsychologyLosing despite being a big favorite when the opponent hits an unlikely card.
Balanced range
StrategyA mix of value and bluffs that is hard to exploit.
Bankroll
MathThe dedicated roll of money for poker; managed to reduce risk of ruin.
Barrel
StrategyBetting across multiple streets (double barrel, triple barrel).
Big blind (BB)
Rules & structuresThe larger compulsory blind posted pre-deal.
Big slick
StrategyNickname for AK, especially suited.
Blinds
Rules & structuresCompulsory bets (SB and BB) that drive action.
Block bet
StrategyA small bet to set the river price or prevent a large opposing bet.
Bluff
StrategyBetting or raising with a weak hand to make better hands fold.
Bluff (Farol)
StrategySee “Bluff”: betting with a weak hand to force folds.
Board
Rules & structuresThe community cards dealt face up in the center.
Board texture
StrategyCharacteristics of a board: dry, wet, connected, monotone.
Bottom pair
StrategyA pair made with the lowest board card and one of your hole cards.
Button (BTN)
PositionsDealer position; acts last postflop.
Call
Actions & bettingMatching the current bet.
Calling station
PsychologyA player who calls too often and raises rarely.
Cap (of the pot)
StrategyA practical upper limit on pot size given SPR or effective stacks.
Capped range
StrategyA range lacking the best possible strong hands.
Check
Actions & bettingDeclining to bet when no bet is facing you.
Check-call
Actions & bettingChecking and then calling an opponent’s bet.
Check-raise
Actions & bettingChecking and then raising after an opponent bets.
Cold call
Actions & bettingCalling a raise without prior investment on that street.
Combo draw
StrategyA draw with multiple strong outs (e.g., straight + flush).
Continuation bet (C-bet)
StrategyA bet made on the flop/turn by the preflop aggressor to keep representing strength.
Cooler
PsychologyAn unavoidable clash between very strong hands.
Cutoff (CO)
PositionsSeat to the right of the button; profitable open position.
Dead money
Rules & structuresChips in the pot that don’t belong to active contenders (antes, folded money).
Dealer
Rules & structuresThe person who deals the cards; online it’s automated.
Deep stack
Rules & structuresLarge effective stacks measured in blinds (100BB+).
Donk bet
StrategyA bet from the out-of-position player into the previous aggressor.
Double up
Tournaments & formatsDoubling your stack by winning an all-in.
Downswing
PsychologyA prolonged negative run, often variance-driven.
Draw
StrategyA hand that needs specific cards to complete (flush or straight draw).
Dry board
StrategyA board with few connections or draws available.
Early position (EP)
PositionsUTG/UTG+1 seats; use tighter opening ranges.
Equity
MathYour hand’s average share of the pot over many runouts.
Expected value (EV)
MathThe long-term average result of a decision.
Exploitative
StrategyAdjusting to maximize profit versus specific opponent mistakes.
Fish
PsychologyA weak/recreational player making frequent mistakes.
Flat call
StrategyCalling instead of 3-betting when raising could be reasonable.
Flop
Rules & structuresThe first three community cards.
Fold
Actions & bettingSurrendering your hand and interest in the pot.
Freeroll
Tournaments & formatsA free tournament with real prizes.
Freezeout
Tournaments & formatsA tournament with no rebuys; bust once and you’re out.
Full house
Rules & structuresThree of a kind plus a pair (e.g., 77755).
GTO (Game Theory Optimal)
StrategyA balanced strategy that cannot be exploited if executed perfectly.
Gap concept
StrategyYou need a stronger hand to call a raise than to open one yourself.
Grinder
PsychologyA player focused on high volume and steady winrate.
Gutshot
StrategyAn inside straight draw needing one specific rank.
HUD (Head-Up Display)
Software & analysisOn-screen stats about opponents in real time.
Hand history (HH)
Software & analysisThe textual record of previously played hands.
Heads-up (HU)
Tournaments & formatsA two-player confrontation.
Hero call
StrategyA thin call with a marginal hand when suspecting a bluff.
High card
Rules & structuresNo pair or better; the highest card wins.
Hijack (HJ)
PositionsSeat two to the right of the button.
ICM (Independent Chip Model)
MathA tournament model that converts chip stacks into monetary equity.
Implied odds
MathPot odds including chips you expect to win on later streets.
In the money (ITM)
Tournaments & formatsReaching the payout phase of a tournament.
Isolate
StrategyRaise to play heads-up versus a single (often recreational) opponent.
Jack (J)
Rules & structuresThe card with rank 11.
Kicker
Rules & structuresA side card that breaks ties when main hand ranks are equal.
Late position (LP)
PositionsCO/BTN; you can open wider ranges.
Leak
Software & analysisA systematic flaw in your game that reduces winrate.
Light
StrategyTaking an action with a weaker-than-standard hand (e.g., light 3-bet).
Limp
Actions & bettingEntering the pot by calling the blind instead of raising.
M-ratio
MathStack divided by the cost of one orbit; guides shove zones in MTTs.
Middle position (MP)
PositionsThe middle preflop seats.
Min-raise
Actions & bettingThe minimum legal raise size on a given street.
Muck
Rules & structuresTo discard your hand face down at showdown without showing.
Multi-way
Rules & structuresA pot with three or more players.
NIT
PsychologyAn extremely tight, passive player.
Nash charts
MathBalanced push/fold ranges for short stacks in tournaments.
Nash equilibrium
MathA set of optimal strategies where no player benefits by unilaterally deviating.
Nut flush draw (NFD)
StrategyA flush draw to the highest possible flush.
Nuts
Rules & structuresThe best possible hand on a given board.
Odds
MathThe price of a call relative to the pot; expressed as a ratio or percent.
Offsuit (o)
Rules & structuresCards of different suits.
Open raise
Actions & bettingThe first raise in a betting round.
Out of position (OOP)
PositionsActing before your opponent postflop.
Out of position play
StrategyActing before your opponent postflop; a strategic disadvantage.
Outs
MathCards that improve you to a likely winning hand.
Overbet
Actions & bettingA bet larger than the current pot size.
Overcall
Actions & bettingCalling after one or more players have already called.
Overpair
StrategyA pocket pair higher than any board card.
PFR (Preflop raise)
Software & analysisThe percentage of hands in which you raise preflop.
Pair
Rules & structuresTwo cards of the same rank.
Polarization
StrategyBuilding ranges with strong value and bluffs, few medium hands.
Polarized bet
StrategyA bet coming from a range of very strong hands or bluffs, with few medium-strength hands.
Position
PositionsRelative order of action; acting last is a major edge.
Postflop
Rules & structuresPlay after the flop (turn and river included).
Pot
Rules & structuresThe total chips currently in contention.
Pot odds
MathThe price you’re getting to call compared to the pot; guides calling decisions.
Preflop
Rules & structuresAll betting and actions before the flop is dealt.
Protection bet
StrategyA bet aimed at denying equity to drawing hands.
Push/fold
Tournaments & formatsA shove-or-fold approach with short stacks in tournaments.
Quads
Rules & structuresFour of a kind.
ROI (Return on investment)
MathNet profit relative to the buy-in cost in tournaments.
Raise
Actions & bettingTo increase the size of the current bet.
Rake
Rules & structuresThe fee taken by the poker room from pots or tournament entries.
Range
StrategyThe set of hands a player can plausibly hold in a spot.
Re-raise
Actions & bettingTo raise after a previous raise (3-bet, 4-bet, etc.).
Rebuy
Tournaments & formatsBuying more chips after busting or getting short in a rebuy event.
Regular (reg)
PsychologyA solid, frequent player in the games.
River
Rules & structuresThe fifth and final community card.
Run it twice (RIT)
Rules & structuresAn agreement to deal turn and river twice after an all-in.
Runner-runner
StrategyCompleting a draw by hitting on both turn and river.
SPR (Stack-to-Pot Ratio)
MathEffective stacks divided by the pot; guides commitment depth.
Semi-bluff
StrategyA bluff with equity (a draw) that can improve if called.
Set
Rules & structuresThree of a kind made with a pocket pair plus one board card.
Shark
PsychologyA strong/professional player.
Short stack
Rules & structuresA short effective stack (e.g., under ~25BB).
Showdown
Rules & structuresRevealing hands to determine the winner.
Small blind (SB)
PositionsThe smaller blind; acts before BB preflop and first postflop.
Solver
Software & analysisSoftware that computes near-GTO strategies.
Squeeze
StrategyA 3-bet after an open and one or more calls, targeting folds.
Stack
Rules & structuresThe chips you currently hold.
Steam
PsychologyEmotional agitation after losing multiple pots; cousin of tilt.
Straddle
Rules & structuresAn optional blind posted pre-deal larger than the BB.
Table image
PsychologyHow your opponents perceive you (tight, loose, aggressive).
Table selection
StrategyChoosing tables with more profitable opponents.
Tell
PsychologyA physical or timing clue that reveals hand strength.
Tilt
PsychologyLosing emotional control and making poor decisions.
Top pair (TP)
StrategyA pair made with the board’s highest card and one hole card.
Top two
StrategyTwo pair using the two highest board cards.
Tournament life
Tournaments & formatsYour survival in a tournament; risking full stack has ICM cost.
Triple barrel
StrategyBetting flop, turn, and river as the aggressor.
Turn
Rules & structuresThe fourth community card.
UTG (Under the gun)
PositionsThe first position to act preflop.
Underbet
Actions & bettingA small bet relative to the pot (e.g., 25%).
Upswing
PsychologyA prolonged positive run.
VPIP
Software & analysisVoluntarily Put $ In Pot: the percentage of hands you enter preflop.
Value
StrategyExtra profit gained when worse hands call your bet.
Value bet
StrategyA bet expecting to be called by worse hands.
Variance
MathNatural dispersion of short-term results around EV.
Villain
Software & analysisStandard way to refer to the opponent in analysis.
Walk
Rules & structuresEveryone folds to the big blind who wins the pot uncontested.
Weak-tight
PsychologyA player who plays few hands and folds under pressure.
Wheel
Rules & structuresThe five-high straight A-2-3-4-5.
Winrate
MathProfit rate (bb/100 hands in cash or ROI in tournaments).
Yellow line
Software & analysisTracker graph line for non-showdown winnings.
Zoom / Fast-fold
Tournaments & formatsFast poker format where you move to a new table immediately after folding.
x/r
Software & analysisCommon shorthand for check-raise used in notes/HHs.